APRESS.COM : Beginning Game Development with Python and Pygame: From Novice to Professional

by Will McGugan

This book seems well fitted for a beginner, as it starts with a basic Python tutorial, and steps up gradually to more sophisticated material. The book is more useful as a tutorial, describing a tank game with increasing complexity, from interactive text to 2D animation, to 3D in OpenGL, than as a reference.

The chapter titles are meaningful, but task oriented, ‘making things move’, ‘user input’, …. ‘making things go boom’. Once you’ve identified the chapter that might answer your question, you have to skim to find the material, though the material does have abundant subheadings, at least one per page, to help you in skimming. There is a nice index of 20 pages, which seemed thorough, in that the half dozen items I looked up were all there.

Will covers a pretty good range of topics, including packaging, sound, openGL, artificial intelligence, and inputs. The only section that surprised me in its presence was the ‘Moving into the third dimension’, in that he discusses the calculations involved in mapping 3D space to the 2D display. Most 3D programmers, I suspect, just offload that calculation burden onto the OpenGL (or DirectX) engine, and do not do such translations ourselves. Maybe the skills might be useful for people who want 3D effects in straight pygame, and the chapter may serve as a transition from the 2D material presented prior, to the OpenGL material to follow. I just skimmed through briefly, as I was already familiar with OpenGL.

The only substantial omission I found was that networking was not addressed. He may consider the networking options too unsettled at this point to be able to recommend a specific approach.

I was disappointed to not find any advice on determining which joystick button or mouse button is which. Pygame recognizes buttons 1, 2, 3, etc.., but there is no firm rule on which number belongs to a given button on the input device. The right mouse button is button 2, or button 3, depending on whether scroll-wheel is present, and I don’t know a systematic way to determine what buttons the user’s mouse has, and what numbers thy hold. Maybe this problem doesn’t have a clear resolution.

I cant complete a review of a book on game programming in python without a comparison with the other book on the topic. Sean Riley’s ‘Game Programming with Python’. GPwP is a bigger, more involved work, that is less tied to Pygame, and less approachable for beginners. If you are a beginner looking to ease your learning curve, get BGDwP. If your question isn’t answered by BGDwP, it might be by GPwP. For what it’s worth, ‘Game Programming with Python’ does discuss networking, but did not help me with my joystick button interpretation.

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